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An Approach to Entertainment Tuning in RPGs: Case Study Using Diablo III and Trails of Cold Steel.

Shuo XiongYing PengHiroyuki IidaNordin Abu Bakar
Published in: GALA (2016)
Keyphrases
  • case study
  • role playing game
  • computer games
  • video games
  • real world
  • steel industry
  • production line
  • multimedia
  • development process
  • pilot study
  • information systems
  • learning process
  • software development