Modelling Suspicion as a Game Mechanism for Designing a Computer-Played Investigation Character.
Nahum ÁlvarezFederico PeinadoPublished in: CoSECivi (2015)
Keyphrases
- human players
- game theory
- video games
- computer games
- evaluation function
- computer forensics
- game theoretic
- game design
- computer systems
- pursuit evasion
- learning mechanism
- cooperative
- incentive mechanism
- educational games
- printed characters
- game playing
- nash equilibria
- game based learning
- computer programs
- optimal strategy
- serious games
- personal computer
- computer technology
- multi agent systems