A Picture-based Serious Game to Train Non-medical People for Emergency Situations.
Stéphane GobronSylvie ChatelainChristophe BolinhasDomingos Correia de OliveiraPublished in: SeGAH (2019)
Keyphrases
- emergency situations
- serious games
- virtual environment
- video games
- design principles
- game engine
- educational games
- game play
- computer games
- learning scenarios
- game design
- game based learning
- communication skills
- game development
- digital games
- medical diagnosis
- artificial intelligence
- authoring tool
- xml documents
- information systems