Professional practice, amateur profile: mapping amateur game design communities.
Rachel AthertonAlisha KarabinusPublished in: SIGDOC (2019)
Keyphrases
- game design
- professional practice
- board game
- digital camera
- video games
- educational games
- computer games
- game play
- social networks
- game based learning
- game engine
- design process
- serious games
- learning games
- programming concepts
- learning theories
- user profiles
- artificial intelligence
- real world
- case study
- metadata
- experiential learning