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Anwendung von GOMS-Analysen und CogTool in der Design-Praxis.
Martin Schrepp
Theo Held
Published in:
Mensch & Computer (2010)
Keyphrases
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case study
artificial neural networks
image sequences
design process
information technology
optimal design
design methodology
computer games
computer aided
knowledge based systems
low cost
real time
video sequences
face recognition
three dimensional
decision making
neural network
databases