Divide-and-Conquer Algorithms on Two-Dimensional Meshes.
Miguel Valero-GarcíaAntonio GonzálezLuis Díaz de CerioDolors RoyoPublished in: Euro-Par (1998)
Keyphrases
- three dimensional
- computationally efficient
- data structure
- computational cost
- computationally expensive
- worst case
- learning algorithm
- computational efficiency
- computational complexity
- real time
- optimization problems
- query processing
- finite element
- significant improvement
- image sequences
- image processing
- real world
- data sets