A Serious Game for the Assessment of Visuomotor Adaptation Capabilities during Locomotion Tasks Employing an Embodied Avatar in Virtual Reality.
Vladimiro SugliaAntonio BrunettiGuido PasquiniMariapia CaputoTommaso Maria MarvulliElena SibilanoSara Della BellaPaola CarrozzaChiara BeniDavid NasoVito MonacoGiovanna CristellaVitoantonio BevilacquaDomenico BuongiornoPublished in: Sensors (2023)
Keyphrases
- virtual reality
- serious games
- virtual environment
- virtual world
- computer graphics
- three dimensional
- augmented reality
- adaptive hypermedia
- visual data mining
- virtual humans
- collaborative virtual environments
- robotic systems
- photorealistic
- virtual training
- virtual museum
- game play
- game engine
- computer animation
- virtual reality technology
- game design
- degrees of freedom
- virtual space
- learning scenarios
- multi sensory
- interactive virtual
- case study
- game development
- virtual laboratory
- learning processes
- force feedback
- video games
- computer games
- signal processing
- user interface
- pattern recognition