Efficient GPU tree walks for effective distributed n-body simulations.
Jianqiao LiuMichael RobsonThomas QuinnMilind KulkarniPublished in: ICS (2019)
Keyphrases
- lightweight
- tree construction
- cost effective
- high quality
- graphics processors
- real time
- neural network
- human body
- numerical simulations
- highly efficient
- distributed systems
- mobile agents
- tree structure
- index structure
- distributed environment
- computer networks
- efficient implementation
- indexing structure
- gpu implementation