Interactive Rendering with Real-World Illumination.
Simon GibsonAlan MurtaPublished in: Rendering Techniques (2000)
Keyphrases
- real world
- computer graphics
- global illumination
- ambient occlusion
- virtual reality
- single image
- data sets
- high fidelity
- photorealistic
- case study
- lighting conditions
- user friendly
- wide range
- data mining
- texture mapping
- shape from shading
- high quality
- d scene
- computer vision
- virtual environment
- image synthesis
- user interaction
- d objects
- graphics hardware
- light transport
- neural network