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A real-time game streaming optimization technique based on layer caching.
Diego Cordeiro Barboza
Débora Christina Muchaluat-Saade
Esteban Walter Gonzalez Clua
Published in:
CCNC (2015)
Keyphrases
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evaluation function
real time
game theory
computer games
vision system
nash equilibrium
real time systems
game theoretic
real time streaming
game playing
multi layer
data access
video games
virtual world
peer to peer
control system
digital games
nash equilibria
live video
streaming video
data sets