SCORPIODROME: an exploration in mixed reality social gaming for children.
Georgios MetaxasBarbaros MetinJutta SchneiderG. ShapiroW. ZhouPanos MarkopoulosPublished in: Advances in Computer Entertainment Technology (2005)
Keyphrases
- mixed reality
- augmented reality
- educational games
- computer games
- distance learning
- virtual world
- computer generated imagery
- intelligent environments
- digital museum
- autism spectrum disorder
- real environment
- virtual environment
- learning games
- video games
- virtual humans
- remote laboratories
- mobile robot
- digital libraries
- real world