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On Computing the Nucleolus of a Balanced Connected Game.
Tamás Solymosi
Harry Aarts
Theo Driessen
Published in:
Math. Oper. Res. (1998)
Keyphrases
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cooperative game
computer games
game theoretic
solution concepts
game theory
connected components
video games
educational games
game playing
game play
nash equilibrium
mobile games
optimal strategy
serious games
database
cooperative
case study
artificial intelligence
neural network