Towards Measuring Learning Effectiveness considering Presence, Engagement and Immersion in a Mixed and Augmented Reality Learning Environment.
Ahmed AlzahraniMichael GardnerVic CallaghanMalek Q. AlrashidiPublished in: Intelligent Environments (Workshops) (2015)
Keyphrases
- augmented reality
- learning environment
- learning games
- learning process
- learning systems
- virtual reality
- mixed reality
- human computer interaction
- real environment
- reinforcement learning
- virtual objects
- promising experimental results demonstrate
- learning outcomes
- learning content
- markerless
- molecular structures
- real scenes
- learning processes
- eye tracking
- multi view
- multimedia