"Working out for likes": An empirical study on social influence in exercise gamification.
Juho HamariJonna KoivistoPublished in: Comput. Hum. Behav. (2015)
Keyphrases
- social influence
- social interaction
- social networks
- network structure
- online communities
- social psychology
- social relationships
- user experience
- serious games
- social relations
- user preferences
- power law distribution
- technology acceptance
- online social
- long tail
- viral marketing
- law enforcement
- computer games
- multi agent