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Real-Time GPU-Based Simulation of Dynamic Terrain.
Anthony S. Aquilio
Jeremy C. Brooks
Ying Zhu
G. Scott Owen
Published in:
ISVC (1) (2006)
Keyphrases
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real time
collision detection
graphics hardware
high fidelity
dynamic environments
times faster
three dimensional
low cost
high speed
changing environment
limited memory
real time systems
dynamically changing
outdoor environments