Tug & Swing: Traveling in Virtual Environments with Point-Tugging and Arm-Swinging.
Sebastian CmentowskiJens H. KrügerPublished in: CoG (2023)
Keyphrases
- virtual environment
- virtual world
- virtual reality
- computer graphics
- multi user
- serious games
- physical environment
- collision detection
- game based learning
- virtual humans
- synthetic characters
- virtual space
- learning processes
- role play
- interaction model
- virtual objects
- virtual training
- virtual learning environments
- three dimensional
- game play
- collaborative learning