Collective Mindful and Mindless Behavior in Game-Based Learning - Comparing Physical and Digital Educational Escape Rooms.
Jonna JärveläinenPublished in: ICIS (2021)
Keyphrases
- game based learning
- educational games
- game design
- virtual world
- digital games
- hong kong
- game based learning environment
- digital game based learning
- learning outcomes
- video games
- mobile learning
- learning process
- serious games
- learning environment
- online game
- game playing
- learning processes
- games based learning
- technology enhanced learning
- empirical evidence
- game development
- game play
- learning tools
- chinese language
- digital content
- computational intelligence