Exploring the effectiveness of adopting anchor-based game learning materials to support flipped classroom activities for senior high school students.
Yi-Hsuan WangPublished in: Interact. Learn. Environ. (2021)
Keyphrases
- learning materials
- high school students
- virtual learning environments
- high school
- learning systems
- learning styles
- learning objects
- e learning
- learning resources
- virtual world
- learning scenarios
- classroom activities
- learning platform
- middle school
- video games
- science learning
- digital resources
- teaching materials
- learning management systems
- databases
- digital libraries
- learning algorithm
- machine learning