A Sampling-based 3D Point Cloud Compression Algorithm for Immersive Communication.
Hui YuanDexiang ZhangWeiwei WangYujun LiPublished in: Mob. Networks Appl. (2020)
Keyphrases
- compression algorithm
- data compression
- image compression
- compression ratio
- bitstream
- virtual environment
- compression scheme
- virtual reality
- quadtree decomposition
- virtual world
- low bit rate
- jpeg images
- wavelet based image
- coding scheme
- file size
- lossless data compression
- arithmetic coding
- communication systems
- learning environment
- block coding
- bit rate
- image processing