The method of mutual influence object getting along with two parties based on repetitive game control.
He QinPublished in: Clust. Comput. (2019)
Keyphrases
- experimental evaluation
- high precision
- preprocessing
- computational complexity
- significant improvement
- dynamic programming
- computational cost
- detection method
- similarity measure
- classification method
- cost function
- segmentation method
- high accuracy
- boundary points
- computer vision
- synthetic data
- clustering method
- d objects
- pairwise
- feature extraction
- feature selection