Human upper-body inverse kinematics for increased embodiment in consumer-grade virtual reality.
Mathias PargerJoerg H. MuellerDieter SchmalstiegMarkus SteinbergerPublished in: VRST (2018)
Keyphrases
- virtual reality
- inverse kinematics
- human upper body
- position and orientation
- pose estimation
- robot arm
- virtual environment
- robot manipulators
- motion planning
- three dimensional
- computer graphics
- end effector
- virtual world
- interactive virtual
- virtual humans
- virtual space
- virtual museum
- virtual reality technology
- neural network
- joint angles
- virtual training
- tangible user interface
- pattern recognition
- face recognition
- e learning