Improving literacy in developing countries using speech recognition-supported games on mobile devices.
Anuj KumarPooja ReddyAnuj TewariRajat AgrawalMatthew KamPublished in: CHI (2012)
Keyphrases
- speech recognition
- developing countries
- mobile devices
- developed countries
- hidden markov models
- e government
- information and communication technologies
- rural areas
- speech signal
- speech synthesis
- automatic speech recognition
- speech recognition technology
- language model
- distance learning
- speech processing
- speaker identification
- mobile learning
- speech recognizer
- context aware
- pattern recognition
- mobile phone
- low income
- smart phones
- digital divide
- noisy environments
- information retrieval
- speaker dependent
- mobile users
- neural network
- speaker independent
- speech recognition systems
- artificial intelligence
- educational games
- computer games