Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits.
Scott S. SnibbeHayes RafflePublished in: CHI (2009)
Keyphrases
- multi user
- virtual world
- immersive environments
- multi touch
- virtual environment
- virtual space
- camera projector
- virtual reality
- user interface
- augmented reality
- single user
- multiple users
- multi granularity
- structured light
- multimedia
- social interaction
- mixed reality
- software engineering
- computer graphics
- projector camera
- social media
- virtual characters
- multiple access
- spatio temporal
- technological solutions
- synthetic characters