Gamified experiences using 360° photography: A methodology for creating gamified learning experiences in 360° virtual environments.
Aldo XhakoEmmanouil ZidianakisEirini KontakiKonstantina ManoliStavroula NtoaNikolaos PartarakisConstantine StephanidisPublished in: PETRA (2023)
Keyphrases
- virtual environment
- learning experience
- multi user virtual environments
- learning opportunities
- virtual learning environments
- learning tools
- learning process
- technology supported
- virtual reality
- virtual world
- e learning
- learning outcomes
- computer graphics
- learning resources
- video games
- immersive environments
- interaction model
- multi user
- learning scenarios
- learning styles
- assessment tool
- collision detection
- synthetic characters
- learning processes
- learning design
- mobile learning
- role play
- virtual humans
- virtual characters
- serious games
- learning preferences
- personalized learning
- multimedia
- information systems