A tangible interface and augmented reality game for facilitating sit-to-stand exercises for stroke rehabilitation.
Edgar Rodríguez RamírezRegan PetrieKah ChanNada SignalPublished in: IOT (2018)
Keyphrases
- augmented reality
- learning games
- tangible user interface
- virtual reality
- user interface
- human computer interaction
- mixed reality
- input device
- virtual objects
- tangible interaction
- human computer interactions
- markerless
- mobile augmented reality
- multi user
- virtual world
- computer games
- promising experimental results demonstrate
- real scenes
- game play
- live video
- game design
- video games
- real environment
- computer generated images
- camera tracking
- three dimensional
- head mounted display
- molecular structures
- artificial intelligence
- serious games
- virtual environment