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Automatic level generation for platform videogames using genetic algorithms.

Fausto MouratoManuel Próspero dos SantosFernando Pedro Birra
Published in: Advances in Computer Entertainment Technology (2011)
Keyphrases
  • video games
  • learning experience
  • game design
  • real time
  • higher level
  • authoring tool
  • computer games
  • game play
  • computer science
  • semi automatic
  • fully automatic
  • game engine