Real-Time Reach Planning for Animated Characters Using Hardware Acceleration.
Ying LiuNorman I. BadlerPublished in: CASA (2003)
Keyphrases
- real time
- low cost
- data acquisition
- graphics hardware
- standard pc
- hardware and software
- digital signal processor
- control system
- real time systems
- domain independent
- hardware implementation
- signal processing
- low latency
- fpga hardware
- real time embedded
- vlsi implementation
- motion planning
- embedded systems
- decision support
- image sequences
- image processing