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An Adaptive Frames Per Second-Based CPU-GPU Cooperative Dynamic Voltage and Frequency Scaling Governing Technique for Mobile Games.

Euiseok KimYoungsub KoSoonhoi Ha
Published in: J. Low Power Electron. (2016)
Keyphrases
  • cooperative
  • mobile games
  • power system
  • dynamic environments
  • graphics processors
  • virtual world
  • learning systems
  • parallel computing
  • graphics processing units
  • gpu implementation