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An Adaptive Frames Per Second-Based CPU-GPU Cooperative Dynamic Voltage and Frequency Scaling Governing Technique for Mobile Games.
Euiseok Kim
Youngsub Ko
Soonhoi Ha
Published in:
J. Low Power Electron. (2016)
Keyphrases
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cooperative
mobile games
power system
dynamic environments
graphics processors
virtual world
learning systems
parallel computing
graphics processing units
gpu implementation