Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction.
Caroline HummelsKees C. J. OverbeekeSietske KloosterPublished in: Pers. Ubiquitous Comput. (2007)
Keyphrases
- search methods
- prior knowledge
- design principles
- design process
- benchmark datasets
- knowledge base
- building blocks
- significant improvement
- domain knowledge
- computational cost
- knowledge representation
- design concepts
- interactive systems
- exhaustive search
- information seeking
- machine learning methods
- human computer interaction
- knowledge management
- object oriented
- end users
- case study
- decision trees