We walk the line: Icons provisional appearances on virtual whiteboards trigger elaborative dialogue and creativity.
Lawrence McGrathSabrina BrescianiMartin J. EpplerPublished in: Comput. Hum. Behav. (2016)
Keyphrases
- random walk
- connected components
- user interface
- augmented reality
- dialogue system
- human machine
- mixed initiative
- virtual world
- line segments
- interactive systems
- human computer
- dialogue management
- user friendly
- virtual reality
- virtual environment
- natural language
- artificial intelligence
- natural language dialogue
- conversational agent
- database
- spoken language
- virtual humans
- data sets