The concert queueing game: strategic arrivals with waiting and tardiness costs.
Sandeep JunejaNahum ShimkinPublished in: Queueing Syst. Theory Appl. (2013)
Keyphrases
- single server
- state dependent
- interarrival and service times
- parallel machines
- minimize total
- queueing systems
- steady state
- priority scheduling
- queueing model
- queue length
- scheduling problem
- holding cost
- heavy traffic
- service times
- total cost
- single machine
- computer games
- release dates
- game theory
- tardiness penalties
- game playing
- nash equilibrium
- waiting times
- setup cost
- single server queue
- finite buffer
- arrival rate
- case study
- queueing networks
- game play
- game theoretic
- educational games
- single machine scheduling
- decision making
- single machine scheduling problem
- game design
- processing times
- nash equilibria
- video games
- special case
- queueing theory
- imperfect information
- game based learning
- scheduling jobs
- virtual world
- markov chain
- precedence constraints
- knowledge management
- multi agent decision making