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The Use of Gamification to Support the Process of Teaching Scrum.
Luiz Ricardo Begosso
Luis Henrique Buzzo Franco
Douglas Sanches da Cunha
Luiz Carlos Begosso
Published in:
ITiCSE (2019)
Keyphrases
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development process
technology enhanced learning
e learning
learning process
end users
decision support
process model
high school
lifelong learning