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The Use of Gamification to Support the Process of Teaching Scrum.

Luiz Ricardo BegossoLuis Henrique Buzzo FrancoDouglas Sanches da CunhaLuiz Carlos Begosso
Published in: ITiCSE (2019)
Keyphrases
  • development process
  • technology enhanced learning
  • e learning
  • learning process
  • end users
  • decision support
  • process model
  • high school
  • lifelong learning