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An Approach to Behavior Authoring for Non-Playing Characters in Digital Games.
Manish Mehta
Andrea Corradini
Published in:
MIDI (2014)
Keyphrases
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case study
digital games
foreign language learners
computer games
game based learning
educational tool
learning contexts
role play
e learning
digital game based learning
gender differences
educational games
learning tools
game play
serious games
video data
databases