Effect of Input-output Randomness on Gameplay Satisfaction in Collectable Card Games.
Yiwen ZhangDiego Vilela MonteiroHai-Ning LiangJieming MaNilufar BaghaeiPublished in: CoRR (2021)
Keyphrases
- input output
- game play
- card games
- serious games
- video games
- internal states
- game design
- computer games
- educational games
- game playing
- data structures and algorithms
- virtual environment
- learning processes
- perfect information
- learning experience
- game mechanics
- reinforcement learning
- human players
- computer programs
- e learning
- card game
- ibm zenterprise
- artificial intelligence