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Engaging Estonian primary school children in computational thinking through adaptive educational games: A qualitative study.

Liina MalvaDanial HooshyarYeongWook YangMargus Pedaste
Published in: ICALT (2020)
Keyphrases
  • educational games
  • game design
  • teachable agent
  • quantitative and qualitative
  • computer games
  • domain knowledge
  • conducted an empirical study