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A screen-space approach to rendering polylines on terrain.

Deron OhlarikPatrick Cozzi
Published in: SIGGRAPH Posters (2011)
Keyphrases
  • multiresolution
  • terrain modeling
  • search space
  • parameter space
  • high resolution color
  • real time
  • learning algorithm
  • case study
  • three dimensional
  • low dimensional
  • computer graphics
  • high fidelity
  • space requirements