Immersive Interactive Game Design for Cultural Relics and Monuments Based on Situated Cognition Theory.
Yuchen WangXiran HuangYushan MoJun HuangTianxin FengWei HuangXiaomei NiePublished in: HCI (47) (2024)
Keyphrases
- game design
- virtual reality
- video games
- computer games
- educational games
- game play
- game based learning
- learning theories
- design process
- learning environment
- human computer interaction
- serious games
- artificial intelligence
- programming concepts
- mixed reality
- virtual world
- virtual environment
- experiential learning
- user interaction
- cultural heritage
- computer graphics
- immersive environments
- foreign language learning
- learning experience
- reinforcement learning