Serious Game Development by Distributed Teams - A Case Study based on the EU Project PRIME.
Manuel OliveiraHeiko DuinPublished in: WEBIST (3) (2007)
Keyphrases
- game development
- distributed teams
- team members
- european union
- case study
- computer science education
- game engine
- framework programme
- key features
- development process
- video games
- serious games
- educational games
- adventure game
- path finding
- computer games
- software development
- e government
- game design
- genetic algorithm
- information flow
- supply chain
- information systems