Diegetic vs. Non-Diegetic GUIs: What do Virtual Reality Players Prefer?
F. SalingD. BernhardtA. LysekM. SmekalPublished in: ICAT-EGVE (Posters and Demos) (2021)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- three dimensional
- augmented reality
- virtual world
- computer animation
- interactive virtual
- visual data mining
- graphical user interfaces
- virtual museum
- virtual humans
- photorealistic
- game theory
- virtual training
- multi sensory
- virtual space
- real time
- collaborative virtual environments
- image processing
- virtual reality technology
- computer vision