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DragD3D: Vertex-based Editing for Realistic Mesh Deformations using 2D Diffusion Priors.
Tianhao Xie
Eugene Belilovsky
Sudhir Mudur
Tiberiu Popa
Published in:
CoRR (2023)
Keyphrases
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triangle mesh
arbitrary topology
three dimensional
real life
d mesh
image registration
anisotropic diffusion
real world
maximum a posteriori
image processing
x ray
directed graph
prior probabilities
deformable surface
free form deformation