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Real-time out-of-core trimmed NURBS rendering and editing.
Michael Guthe
Ákos Balázs
Reinhard Klein
Published in:
VMV (2004)
Keyphrases
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real time
texture mapping
high fidelity
graphics hardware
computer graphics
real time rendering
image based rendering
real time systems
b spline
vision system
high speed
low cost
high quality
single image
high resolution
ray tracing
cad cam
mesh generation
computer vision