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A single-user tabletop card game system for older persons: General lessons learned from an in-situ study.

Silvia GabrielliSergio BelluttiAnthony JamesonChiara LeonardiMassimo Zancanaro
Published in: Tabletop (2008)
Keyphrases
  • lessons learned
  • grounded theory
  • future directions
  • single user
  • case study
  • special case
  • card game
  • multi touch
  • real world
  • human computer interaction