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Circular, Linear, and Curvilinear Vection in a Large-screen Virtual Environment with Floor Projection.
Laura C. Trutoiu
Betty J. Mohler
Jörg Schulte-Pelkum
Heinrich H. Bülthoff
Published in:
VR (2008)
Keyphrases
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virtual environment
virtual reality
virtual world
multi user
physical environment
projector camera
virtual characters
computer graphics
collision detection
virtual space
physical space
virtual learning environments
virtual humans
hough transform
projection method
interaction model
role play
haptic feedback