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Coloring-based scheduling for interactive game application with wireless body area networks.

Sanghyun SeoHakjeon BangHunjoo Lee
Published in: J. Supercomput. (2016)
Keyphrases
  • game theoretic
  • mobile devices
  • graphic user interface
  • multi objective
  • scheduling problem
  • game theory
  • computer networks
  • wireless communication
  • cellular networks
  • graphical display