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Heuristics for designing digital games in assistive environments: Applying the guidelines to an ageing society.
Ana Isabel Veloso
Liliana Vale Costa
Published in:
TISHW (2016)
Keyphrases
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digital games
computer games
game based learning
artificial intelligence
smart environments
digital game based learning
learning tools
serious games
educational games
human computer interaction
real world
game play
learning environment
language learning
secondary school
gender differences
foreign language learners