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Detecting cheaters for multiplayer games: theory, design and implementation[1].
Siu Fung Yeung
John C. S. Lui
Jiangchuan Liu
Jeff Yan
Published in:
CCNC (2006)
Keyphrases
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computer games
conceptual framework
circuit design
efficient implementation
serious games
case study
theoretical framework
modular design
implementation issues
architectural design
game play
parallel distributed
learning games
hardware design
design methodology
user experience
user interface