Evaluating two alternative walking in place interfaces for virtual reality gaming.
Mikkel NielsenChristian ToftNiels C. NilssonRolf NordahlStefania SerafinPublished in: VR (2016)
Keyphrases
- virtual reality
- virtual environment
- computer interface
- virtual world
- computer graphics
- augmented reality
- virtual museum
- computer animation
- multi sensory
- virtual reality technology
- user interface
- photorealistic
- video games
- computer generated forces
- haptic interaction
- virtual humans
- three dimensional
- virtual space
- virtual training
- image processing
- interactive virtual
- real time
- computer games
- data analysis
- digital libraries
- machine learning