EscapeCampus: exploiting a Game-based Learning tool to increase the sustainability knowledge of students.
Chiara CeccariniCatia PrandiPublished in: GoodIT (2022)
Keyphrases
- learning tools
- learning experience
- student learning
- concept maps
- mobile learning
- distance learning
- engineering education
- organic chemistry
- concept mapping
- special education
- learning outcomes
- learning theories
- higher education
- e learning
- video games
- computer supported collaborative
- learning process
- subject matter
- educational games
- learning resources
- learning styles
- young students
- software engineering education
- interactive multimedia
- online course
- content analysis
- learning systems
- grade students
- digital games
- conceptual understanding
- foreign language
- computer based learning
- learning activities
- mobile phone
- collaborative learning
- elementary school
- learning scenarios