Digital Game for Teaching and Learning: An Analysis of Usability and Experience of Educational Games.
Rennan RaffaeleBreno José Andrade de CarvalhoAnthony LinsLuiz MarquesMarcelo Márcio SoaresPublished in: HCI (17) (2016)
Keyphrases
- digital games
- educational games
- digital game based learning
- learning environment
- educational tool
- game based learning
- video games
- secondary school
- learning process
- serious games
- learning tools
- game play
- game design
- computer games
- learning games
- digital media
- thinking skills
- learning systems
- educational tools
- online learning
- simulation game
- foreign language learners
- foreign language
- distance learning
- active learning
- design guidelines
- children learn
- learning analytics
- e learning
- educational experiences
- conducted an empirical study
- machine learning