Arguing on the Holodeck.: Designing Immersive Interactive Entertainment with Persuasive Intent.
Martijn J. L. KorsKarel MillenaarErik D. Van der SpekGabriele FerriBen A. M. SchoutenAlyea SandovarCas KetelJoris DormansPublished in: CHI PLAY (Companion) (2017)
Keyphrases
- virtual reality
- virtual characters
- virtual environment
- mixed reality
- virtual world
- neural network
- virtual space
- human computer interaction
- user friendly
- computer graphics
- role play
- data sets
- immersive environments
- graphical interface
- interface design
- video games
- user interaction
- mobile devices
- learning environment
- artificial intelligence
- learning algorithm
- project management
- serious games
- multi user
- information visualization
- case study
- image processing
- computer vision
- interactive video
- databases